CREDIT TO GEORGE MAESTRI
This is free tutorial for all who cant afford and students want to learn Autodesk Maya.
If you can afford please support
How to Use the Maya Cleanup tool to fix bad geometry, maya
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great tutorial but my geometry seems to be all duplicated 5 times and even this cant fix it.
is that your video? it says linkedin on the bottom corner …dislike for that
great tut's much help Hi myself Rony i'm an VFX CG student from india
THANKS!
This is super helpful!! Thank you very much!
i had this problem yesterday and youtube recommend this to me, it's like they know
Nice, thnx u)
You are a LIFE SAVER!! I really struggles with this, and turns out if was such an easy fix. Thanks!!
One dislike…one person's geometry is so broken that even this tool can't save them
Thanks a lot!!!
hay anyone can tell me how he made the cube by dragging it to the grid and usually when I click on the cube will appear itself in the middle of the grid?
Thanks dude 🙂
Thank you so much… 😊
Thank you Sir, I used to face a lot of problems in Maya and can't export it to Mudbox but now I can easily fix them and do that.
Thanks bro
I have fixed my problem
Sir kindly tell me about 2018software vertex problem… it's all object move not one vertex how i solve this problem
I didn't know this existed in Maya. Thanks.
sir i have a issue with my model ( TEXTURE ISSUE ). when i applied normal map on my model some of part visible black. i know the reason behind it. the reason is in UV. some part who is visible black are facing opposite side in UV. i manually change that wrong sided UV. is there any technique who is gonna simplify this headache ?? Bcoz when we model hardsurface modeling this manually technique waste lots of time. i tried vertex and face normals technique. but this technique is work on model's opposite face not on UV's opposite direction. could you pls help me to out this ??